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Nvidia Launches Omniverse Cloud Services In 100 Countries To Power The Metaverse
Nvidia today announced its first software- and infrastructure-as-a-service offering — Nvidia Omniverse Cloud — a suite of cloud services for artists, developers and enterprise teams to design, publish, operate and experience metaverse applications anywhere.
Muskaan T.
9:02 22nd Sep, 2022

The technology uses the cloud to tap the heavy-duty power of data centers to enable Omniverse tools wherever the users happen to be. More than 700 companies and 200,000 people are using Omniverse now.

Using Omniverse Cloud, individuals and teams can experience in one click the ability to design and collaborate on 3D workflows without the need for any local compute power. Omniverse Cloud will leverage Nvidia’s cloud gaming solution, GeForce Now, which has a global graphics delivery network.

“The next evolution of the internet called the metaverse will be extended with 3D,” said Richard Kerris, vice president of the Omniverse at Nvidia, in a press briefing. “Now to understand what the impact of that is going to be the traditional internet that we know today connects websites described in HTML and viewed through a browser. The metaverse is going to be the evolution of that internet connecting virtual 3D worlds using USD, or universal scene description.”

He added, “Think of it as the HTML of 3D that can be viewed to a real time virtual simulation engine. This means you’ll be able to interact with 3D objects, experience virtually things like that. It doesn’t mean that everybody’s going to be like Ready Player One, with the helmets and all. That’s simply a mechanism for experiencing things. It means that every device that you have today that interacts with the web will be able to interact with 3D, and that’s going to be game changing.”

Roboticists can train, simulate, test and deploy AI-enabled intelligent machines with increased scalability and accessibility. Autonomous vehicle engineers can generate physically based sensor data and simulate traffic scenarios to test a variety of road and weather conditions for safe self-driving deployment.

Omniverse Cloud is based on the open Universal Scene Description (USD) standard for interoperable 3D assets.

“The metaverse, the 3D internet, connects virtual 3D worlds described in USD and viewed through a simulation engine,” said Jensen Huang, Nvidia CEO, in a statement. “With Omniverse in the cloud, we can connect teams worldwide to design, build, and operate virtual worlds and digital twins.”

Early supporters of Omniverse Cloud include RIMAC Group, WPP and Siemens. WPP happens to be the biggest marketing services organization in the world, and it is fully adopting Omniverse Cloud.

WPP is the first to launch automotive marketing services on Omniverse Cloud to deliver custom, advanced 3D content and experiences to automotive brands.

Developers, creators, and enterprises around the world are using Nvidia Omniverse to build virtual worlds and push the boundaries of the metaverse. Based on Universal Scene Description (USD) originally created by Pixar — an extensible, common language for virtual worlds — Omniverse is a scalable computing platform for full-design-fidelity 3D simulation workflows that developers across global industries are using to build out the 3D internet.

During the latest GTC keynote, Nvidia announced the largest release of new features for Omniverse to date, with Omniverse Cloud managed services and container deployments, new developer toolkits, and an open publishing portal for developers.

With these latest releases and capabilities, developers can build, extend, and connect 3D tools and platforms to the Omniverse ecosystem with greater ease than ever.


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